Welcome, my dear friend. You are currently logged in. That enables you to write comments and feedback.

Lost your password? Please enter your email address. You will receive mail with link to set new password.

Post archive (Date of publication).

Securely through Stripe.

Virtual reality and our perception of reality.

In a time where technology advances faster than our minds can fathom, virtual reality (VR) has become a force to be reckoned with. It blurs the lines that separate us from what we think is real and what we imagine. As we continue to evolve in our interaction with the world around us, it comes as no surprise that it urges us to take a step back and wonder about the nature of our existence and how we perceive it all. We face a paradox: the deeper into the virtual wormhole we go, the closer we get to understanding what being human really means.

The way most of us understand reality is based on our senses. What we see, hear, touch, taste, and smell are all jumbled information blobs that our brains make sense of so we can navigate through life. Yet this picture is subjective; each brain interprets this information differently based on experiences, beliefs, and biological differences. So if my perception is subjective to me then what happens to an objective reality?

Virtual reality was made to create digital environments that either perfectly recreate or completely make up settings for you to experience in an immersive way. But its potential doesn’t lie in this ability whatsoever! If anything, VR’s true magic lies in connecting people like nothing ever before through an emotional level rather than just seeing eye-to-eye — even though some might argue that there’s no other way more human than sharing your imagination with others.

Ever since humans came down from trees we’ve told stories through art and music to better communicate ourselves and connect with those who bother listening. This new medium offers not just another canvas but a whole new dimension for these ideas to grow roots. By pushing past mental boundaries into physical ones (I mean really… stepping into someone else’s shoes!) VR could practically put an end to prejudice by breaking down misunderstanding barriers.

It also challenges long-held beliefs we’ve had about being present and what place is. How can a world you haven’t physically visited be real to you? How is it possible that your emotions are still able to harness themselves around this universe made up of bits and bytes? It seems like presence is something more than physicality. For all we know, emotions, memories, and connections could be the keys to a true experience — the pixels on your screen merely guiding you through it.

Virtual reality also begs the question of play. And play is a vital part of learning and being creative. We all know that when you’re in a virtual world, you can try things out and fail, or succeed 100 times over. You can do this without any constraints from the tangible world around us. Everybody fails at first when they try something new, so having this freedom to mess up in a safe space will help foster innovation. It’ll show people that failure is just a stepping stone on the road to success.

The thing about new possibilities is that it always comes with ethical challenges and considerations. How much is too much? This question can be applied to anything like enhancement vs escapism, or healthy exploration vs being disconnected from reality. The line between these two extremes is very thin if it even exists at all. VR technology must be approached with caution so that we don’t become dependent on it.

We can also use VR as an opportunity to reflect on what it means to be human in general. Virtual reality shows us our capacity for creativity, empathy, and connection which are beyond our physical bodies. They’re based purely in our imaginations and emotions which aren’t bound by the real world.

Approaching industries that deal with virtual reality should come with both amazement and caution because there’s no way we’re going back now after coming this far into technology as we are right now. VR isn’t a separate entity from the real world; rather, they intersect in ways unimaginable before its inception! By embracing new technologies like this one, we’ll only find more meaning throughout every aspect of our lives – expanding our horizons along the way!

202403192043.

Mathias (Eternal Ninja).

Additional thoughts:

In VR, we explore human connection, creativity, and challenge our understanding of reality, reshaping our view of the world.

Categories/Keywords/Keyphrases (English):

Article, Virtuality, Perception, Innovation, Empathy, Technology, Virtual reality, Perception Of reality, Immersive experience, Human connection, Emotional engagement, Digital environments, Sensory experience, Subjective Reality, Breaking down prejudice, Ethical challenges in VR, VR and creativity, Presence in virtual worlds, VR storytelling, Innovation through failure, Virtual and real world intersection

Recommended or related content (click to read):

Comments and feedback.

You will need to login to your acount, to write comments/feedback.

If you have no user account yet, you can easiliy and securely register.

Welcome, my dear friend. You are currently logged in. That enables you to write comments and feedback.

Please also register for my newsletter.

Lost your password? Please enter your email address. You will receive mail with link to set new password.

0 Comments
Inline Feedbacks
View all comments

Follow me on social media:

English: Photo of Mathias (Eternal Ninja) Frank, sitting in a leather chair. Mathias is an autistic artisk, who writes in 3 Languages. English, German, Norwegian. | Deutsch: Foto von Mathias (Eternal Ninja) Frank, der in einem Ledersessel sitzt. Mathias ist ein autistischer Künstler, der in drei Sprachen schreibt. Englisch, Deutsch, Norwegisch. | Norsk: Foto av Mathias (Eternal Ninja) Frank, sittende i en skinnstol. Mathias er en autistisk kunstner, som skriver på 3 språk. engelsk, tysk, norsk.

© Copyrights: @ Mathias Frank (Eternal Ninja | Q-Asar Music). All rights reserved.

0
Would love your thoughts, please comment.x
()
x